Unreal loops
Takeaway moments
In our takeaway project, we aimed to craft high-quality, dreamlike sequences that could loop seamlessly. Central to our vision was the ability to dynamically change elements during runtime. These elements, whether 2.5D or 3D, were crafted through photographs aligned with a virtual camera or using quick photogrammetry with Kinect or Realsense cameras.
Utilizing Unreal Engine, we created scenes with Niagara particles for effects like petals, achieving frame rates well above 60fps. This project, while seemingly straightforward, led us to explore the depths of .obj file formats that store vertex color information and how different applications manage them. We also investigated the emerging 3D file format glTF, its advantages, and best practices for creating, streaming, importing, and exporting 3D meshes and textures using Blueprints.
Our journey included integrating TouchDesigner with Unreal for optimized 3D mesh building and exploring new methods for scene exports. This involved using chroma keying in z-depth sections for renders, a novel approach that enhanced our project's efficiency and visual appeal.
This experience significantly expanded our understanding of 3D visual production. We explored nonstandard workflows, delved into emerging technologies, and developed innovative methods for dynamic visual storytelling. Our project stands as a testament to the power of creative exploration and technical ingenuity in the realm of digital visuals.