Epic MegaGrant Recipients

UK Based Unreal Developers

What we do

We are experienced Unreal Engine developers building real-time immersive environments, retail flagships, virtual production and interactive demonstrations. In 2020 we were awarded an Epic MegaGrant for our work in exploring the use of Unreal in physical spaces.

In action

Unreal Engine, in under 32 seconds.

A rapid behind the scenes look at our Unreal development work for the Puma Flagship store in NYC.

Capability

Unreal Engine for the spaces, screens and surfaces where audiences actually meet your brand.

Recursive Digital is a UK design studio with 20+ years of award-winning work in audiovisual, lighting, acoustics and interactive content. We’re Epic MegaGrant recipients for our work bringing Unreal Engine into real-time immersive physical environments, where the digital and physical collide.

We use Unreal for permanent retail installations, virtual production, architectural visualisation, VR demos and interactive experiences. We’re hands-on at every stage: real-time content, hardware integration, AV system design, and on-site delivery.

Real-time immersive environments & retail flagships

Virtual production & LED-volume content

Architectural visualisation & concept walkthroughs

Photoreal product renders & brand visualisation

VR demos, applications & interactive prototypes

Pixel Streaming & cloud-rendered experiences

Custom plugins, Blueprints & C++ development

Hardware integration, show control & on-site delivery

Epic MegaGrant

Recognised by Epic Games for our Unreal Engine work.

We've worked with Unreal Engine for years, using it to create complex immersive spaces, VR demos and applications, architectural walkthroughs, product renders, concept visualisations and interactive demonstrations. It sits at the centre of how we build live, real-time work for the spaces audiences actually walk into.

In 2020, alongside some excellent industry partners, we delivered one of the most complex projects we'd ever undertaken, work that was subsequently featured in the official Unreal Engine release documentation, listed right next to The Mandalorian.

That recognition led Epic Games to award us an Epic MegaGrant, supporting our mission to expand the Unreal ecosystem into the retail environment where the digital and physical collide. It remains one of the most meaningful pieces of recognition our studio has received, a public validation from the makers of Unreal that we're pushing what the engine can do.

A huge thank you to the Epic team from all at Recursive.

Selected work

Recent Unreal Engine projects.

Why Recursive Digital

A UK Unreal studio recognised by Epic, with two decades of experience designing the spaces around the screens.

Epic MegaGrant Recipients

Recognised by Epic Games for pushing Unreal Engine into real-time immersive physical environments. One of a small group of UK studios with this validation.

20+ years, multi-award-winning

Two decades of designing audiovisual, lighting and interactive systems for some of the most demanding brands and venues in the world. Unreal sits inside that wider design capability.

End-to-end, not just code

Our Unreal work sits inside a wider AV, lighting and content system that we design, integrate and commission ourselves. We deliver finished experiences, not just builds.

Common questions

Working with us on Unreal Engine.

What kinds of Unreal projects do we take on?

Permanent retail installations and brand flagships, virtual production for film and broadcast, architectural visualisation, immersive product launches, VR experiences, interactive demos and concept visualisations. We work direct to brand, alongside experiential agencies, and as part of larger AV integration teams.

What does the Epic MegaGrant mean?

Epic MegaGrants are awarded by Epic Games to teams doing exceptional work with Unreal Engine. Recursive Digital received one for our work pushing Unreal into real-time immersive physical retail environments. It’s a public validation from the makers of Unreal that our approach is genuinely advancing what the engine can do.

What does Unreal integrate with for live installations?

Real-time video out via NDI/SDI, DMX/Art-Net for synchronised lighting, OSC/MIDI for show control, sensor and tracking systems, TouchDesigner for content composition, and bespoke hardware integration. We design the whole technology stack, not just the Unreal layer.

Are you available for ongoing support?

Yes. Many of our Unreal installations run continuously in retail and venue contexts. We provide remote monitoring, content updates, engine version migrations, and on-site support contracts to keep them performing for years after delivery.

Contact us

Got an Unreal Engine project in mind?

Get in Touch